Hi!

Me!

I'm Ricardo Cacheira, passionate gameplay programmer / game designer who loves to explore and experiment with game mechanics and design.

Want to reach out? Send me a message at

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About me

I'm a Portuguese gameplay programmer that loves to design and implement systems and unique mechanics that give each game its own personality. I've worked for a year programming AR games at ONTOP Studios in Lisbon, after graduating from IADE's Games and Apps course with one semester abroad in the International Game Architecture & Design (IGAD) course at Breda University of Applied Sciences (BUas).

Ever since I was little I knew I wanted to work in games. Through my experience in university, I learned that I love designing games and iterating on those designs, even though I collected more experience as a gameplay programmer.

My peers value my initiative and ability to adapt. I'm quick to respond and actively contribute in group meetings discussing the current state of the project and potential risks down the line.

Published Projects

ARcade Sports

C#
Unity
AR
Location based AR multiplayer game

Ghostbusters: scARe

C#
Unity
AR
movie tie-in
AR tie-in game for Ghostbusters: Afterlife

Heróis da Fruta

C#
Unity
AR
Kids
Card collecting treasure hunt game

Academic Projects

Temple of Giants was a project developed during my last semester which I took abroad at BUas. It is the first project in which I worked with a bigger team (16 people). I was the programming lead for this project and worked alongside VAs and designers to make our final boss Medusa a memorable experience.
This project taught me a lot about working in a larger multi-diciplinary team and the importance of team leads to facilitate communication and project progress.
This project was developed in eight weeks and can be downloaded on itch.io.

Awards

  • Best Art Year 2 (Won)

  • Best Design Year 2 (Runner up)

  • Best Game Year 2 Teacher's Pick (Won)

  • Best Game Year 2 Audience Pick (Won)


Addicat

Addicat

Addicat is a side-scrolling endless runner that challenges the player to avoid obstacles and collect pills while managing the drug level meter.
This was my first time designing and implementing a game.
First Semester project for the Games and Apps course at IADE.


Kuto

Kuto

Kuto is a top-down hack-and-slash where the player must clear the randomly generated maps and collect armor pieces. Once collected these can be equipped to use the special ability infused in the piece or scrapped for material to upgrade other armor pieces. chest pieces and gloves they have gathered in their inventory.
In this project I was responsible for designing the main systems and game-loop and implementing the save system, inventory/ability system and the android companion app integration (semester project requirement)
Third Semester project for the Games and Apps course at IADE.


NeON

NeON

NeON is a parkour shooter that takes place in the city of Nehong. Players can traverse this neon colored city, while completing quests, collecting module upgrades and defeating the shadow cretures tormenting the streets.
For this project I was responsible for the design of the primary game-loop and implementing the parkour system, as well as the modular quest system, enemy AI, menus and asset implementation.
Fourth Semester project for the Games and Apps course at IADE alongside the Global Design course, responsible for the art assets.


Take me Home

Take Me Home

Created for the Games for Good gamejam, Take me Home is a game inspired by Papers Please that has the player match dogs and potential families, while balancing the dogs needs and the family characteristics.
For this project I implemented the traits system used for the families and dogs and helped with implementing the main player actions.