Hi!

Me!

I'm Ricardo Cacheira, passionate gameplay programmer / game designer who loves to explore and experiment with game mechanics and design.

Want to reach out? Send me a message at

LinkedIn

About me

I'm a Portuguese gameplay programmer that loves to design and implement systems and unique mechanics that give each game its own personality. I've worked for a year programming AR games at ONTOP Studios in Lisbon, after graduating from IADE's Games and Apps course with one semester abroad in the International Game Architecture & Design (IGAD) course at Breda University of Applied Sciences (BUas).

Ever since I was little I knew I wanted to work in games. Through my experience in university, I learned that I love designing games and iterating on those designs, even though I collected more experience as a gameplay programmer.

My peers value my initiative and ability to adapt. I'm quick to respond and actively contribute in group meetings discussing the current state of the project and potential risks down the line.

Published Projects

ARcade Sports

C#
Unity
AR
Location based AR multiplayer game

Ghostbusters: scARe

C#
Unity
AR
movie tie-in
AR tie-in game for Ghostbusters: Afterlife

Heróis da Fruta

C#
Unity
AR
Kids
Card collecting treasure hunt game

Academic Projects