I'm a Portuguese gameplay programmer that loves to design and implement systems and unique mechanics that give each game its own personality. I've worked for a year programming AR games at ONTOP Studios in Lisbon, after graduating from IADE's Games and Apps course with one semester abroad in the International Game Architecture & Design (IGAD) course at Breda University of Applied Sciences (BUas).
Ever since I was little I knew I wanted to work in games. Through my experience in university, I learned that I love designing games and iterating on those designs, even though I collected more experience as a gameplay programmer.
My peers value my initiative and ability to adapt. I'm quick to respond and actively contribute in group meetings discussing the current state of the project and potential risks down the line.
ARcade Sports
Ghostbusters: scARe
Heróis da Fruta